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1.
Int J Environ Res Public Health ; 20(5)2023 03 02.
Article in English | MEDLINE | ID: covidwho-2254638

ABSTRACT

This study explored the relationship between technology acceptance and learning satisfaction in the context of blended learning, with a particular focus on the mediating effects of online behaviors, emotional experience, social belonging, and higher-order thinking. A total of 110 Chinese university students participated in this study and completed a questionnaire at the end of 11 weeks of blended learning. The results demonstrate that technology acceptance directly and indirectly relates to blended learning satisfaction. The mediation analysis further revealed two significant mediating pathways from technology acceptance to blended learning satisfaction: one through higher-order thinking, and the other through serial mediation of emotional experience, social belonging, and higher-order thinking. Moreover, there was no significant mediating effect of online learning behaviors on blended learning satisfaction. Based on these results, we have proposed practical implications for improving blended learning practice to promote learner satisfaction. These results contribute to our understanding of blended learning as an integrated construct under the triadic interplay of technical environment, learning behaviors, and individual perceptions.


Subject(s)
Computer-Assisted Instruction , Learning , Humans , Curriculum , Computer-Assisted Instruction/methods , Surveys and Questionnaires , Emotions
2.
Sustainability ; 14(15):9725, 2022.
Article in English | ProQuest Central | ID: covidwho-1994200

ABSTRACT

With its capacity to support student-centered learning through digital transformation and shared experience, augmented reality (AR) has received increasing attention from both researchers and practitioners as an emerging technology to achieve innovative and sustainable education. Therefore, this study systematically reviewed the literature on the application of augmented reality in K–12 education settings between 2000 and 2020. After two stages of screening, 129 articles were selected, and the key research results were analyzed and integrated by adopting a coding scheme including basic information, instruction contexts, technical features, instructional design, and research results. The results revealed interesting findings regarding the augmented reality literature in terms of publication patterns, application fields, technological affordances, instructional designs, and methods. Furthermore, a meta-analysis was conducted to examine the effectiveness of augmented reality-based instruction, and the results showed a large overall effect size (g = 0.919) with three significant moderators. Finally, the practical significance of AR-based instruction and a future research agenda are discussed.

3.
Education Sciences ; 12(4):245, 2022.
Article in English | MDPI | ID: covidwho-1762431

ABSTRACT

The COVID-19 pandemic has forced many college students in developing countries to engage in online learning for the first time, and the sudden transit has raised concerns regarding students' competencies for, perception of, and attitude towards online learning. To address those concerns, this study measured three essential constructs of online learning (self-regulated learning, perceived presences, and learning motivation) based on a national survey in China (N = 12,826) and employed structural equation modeling to investigate their intertwined relationship. The study results reveal that (1) college students' academic achievement cannot effectively predict their self-regulated learning in an online learning context;(2) self-regulation can be further differentiated into general and task-specific strategies with a varying impact on three types of presences;(3) online learning motivation is best predicted by cognitive presence, followed by social presence and teaching presence;and (4) the path of task-specific self-regulated learning →cognitive presence →online learning motivation generates the largest positive compound effect. Implications for online teaching and learning practice are also discussed through the stakeholder perspectives of students, teachers, and platform developers.

4.
New Sci ; 249(3327): 30-31, 2021 Mar 27.
Article in English | MEDLINE | ID: covidwho-1156768
5.
New Scientist ; 250(3331):26-27, 2021.
Article in English | ScienceDirect | ID: covidwho-1201654

ABSTRACT

The 2021 New Scientist Jobs/SRG industry survey finds that the STEM sector seems to have weathered the coronavirus pandemic relatively well, says Gege Li

6.
New Scientist ; 247(3301):29, 2020.
Article | ScienceDirect | ID: covidwho-798591

ABSTRACT

A thrilling TV series resonates with the threats of our pandemic times, finds Gege Li

7.
New Scientist ; 247(3301):24-25, 2020.
Article | ScienceDirect | ID: covidwho-798517
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